Review: Grand Theft Auto V

I just finished GTA V, and here’s a quick review of it. Finished under 41 hours, 710.

  • The game rocks at visuals and is full of detail.
  • Gameplay is excellent. Whether it’s guns, driving, mission design, heists or whatever, the game works the way you expect it, and is thus fair despite challenging moments.
  • The plot had high hopes of working well, but was brought down by a lack of clarity and pacing. Whether it’s good or bad, I’m not a fan of it.
  • I have mixed feelings with the game’s geography. On one hand, it feels more accurate and accommodates the detail to a better designed San Andreas – complete with sprawling highways, a mountain and a city that’s full of identity.
  • On the other hand, it sucks because this is just a third of the San Andreas that I truly remember. WTF happened to San Fierro and Las Venturas?
  • Finally, this game has made sure that I will never buy another Rockstar Games product in the future, thanks to its strong distrust to its customers with retarded DRM. Screw the Social Club, and say hello to a different club with EA and Ubisoft – publishers whose games I have refused to acknowledge since Mass Effect 2.

Finished under 41 hours, 710. Game is considered crippled due to DRM, so I’ll also cripple its score.

Red Dead Redemption remains to be the best R* game out there.